Some other programs I used which Graphics Gale is less user friendly but still a good program for making sprite sheets and such. All the programs I am about to recommend are free to use or freeware so that is not something that anyone has to worry about when starting pixel art. The tool I personally used most was Aseprite because I found it the most intuitive but everyone has different preferences. There are many programs that can be used for pixel art which is the specific style and niche that the game I made fulfilled but this is optional anyone can pick any sort of graphics that they want. The engine is relatively expensive when it is not on sale so I recommend buying the engine on sale if you can. This tutorial is for this specific version of RPG Maker and for this specific niche of games in RPG Maker VX Ace so this tutorial will not be able to teach the use of RPG Maker traditionally. Since working solo is a lot more effort it is also essential to understand what skills need to be learned throughout the process such as art or coding. When doing this sort of project solo I would recommended having a schedule of every goal so that steady progress can be chipped away at in this long arduous process. (Left picture is my project, right picture is LISA: The Painful)Īn important part of making a Lisa game or any game for that matter is having a clear vision of what the project is supposed to be. Because making a game is such a involved process with tons and tons of creative freedom my instructable will not be as cut and dry as most others.
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This instructable is meant for people who want to make a project that looks similar to the one above. However, regardless I intend to provide resources that will help with the design process regardless of what you choose to do. Even though it is possible and many developers (Especially Lisa game developers) have done solo game dev (including me) I do not recommend doing this process solo. This will go over a variety of topics and ways to work on a project like this. This tutorial is designed to help people who intend to make Lisa-Styled RPG Maker games like me. Berbawy's Principles of Engineering class which can be learned about at this link All screenshots or drawings in this instructable are either made by or shot by me. For rpg maker games the CPU is usually a bigger concern.Before I start this I would like to thank everyone who helped me with this process, meaning my family and my engineering teacher Ms. Extra tilesets make your game use more memory while extra events make it use more CPU. Still, if you're really using a lot of different stuff in a single map it is better to use a lot of tiles than to create a million events for them. So in that case using tiled might be the best option as it is virtually limitless.īut, despite that, I recommend always optimizing your tilesets, creating custom images with just the tiles you're using - so that you don't load unnecessary stuff into the memory. To add really unlimited tiles I would need to change the whole map structure - possibly breaking compatibily with other plugins.
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My map editor plugin allows you to explore that extra room with additional tiles (but this is a premium feature, not available in the free version).Įven then it's only two extra tileset files. Rpg maker as usual has a fixed number of tiles, but its tileset structure leaves enough room to add a few more without breaking anything. If instead of changing the tile size you want to add more tiles, that is a bit more complicated. So 64圆4 is the limit with most "custom tile size" plugin. Plugins may also expand the texture size limit but I don't think there's any plugin that does that. Plugins can change the size of the tiles from 48x48 to something else, but rpg maker by default also has a limit to texture size (I don't remember exactly what size that is, but if you use 64圆4 tiles you'll hit the exact limit on your larger files). Rpg maker without any plugins has a fixed tileset size.